Seeking the Sky - Jam Version
Playtime
Because no bosses (Read below info), no miss around 30 min, normal clear time around 1 to 2 hr (EST).
How to Play ?
| Move | [ S ] [ F ] [ Left ] [ Right ] |
| Dash | Double tap and hold Move Key |
| Jump | [ E ] [ Up ] |
| Step Down | [ D ] [ Down ] |
| Attack | [ LMB ] [ C ] |
| Special Attack | 236A / 896A |
| Look Up / Down | [ Shift ] + Jump or Step Down Key / Move Mouse |
| Gliding (Need Part) | [ Space ] [ X ] |
| Interact (Need Part) | [ RMB ] [ Z ] |
| Wall Jump (Need Part) | Jump Key while facing Wall on air |
Explore the map and found the sky.
This Game created during Metroidvania Month 29
Visual and audio is almost never touch, so if I can keep going, this two part will have 180 degree change (It suppose to be pixel art).
So, Beside of Visual and Audio, what is completed and not completed ?
HAVE
- Stage, ~24 x ~25 screen size map to explore
- Ending x 2, same goal but different route and condition
- in-game Achievement, ending x 4, collection x 2, special x 1
- Collective Element x 3, Gear, Extend and Coin. Collect all Extend and Coin can unlock achievement
NOT HAVE
- Boss, not all complete + combat not balanced yet, so I remove all of them and give you their part if you enter boss area.
- part of enemy, and exist enemy only have a... draft visual
- Some Stage Lighting and Optimisation, some area in low performance on web build.
Why no Bosses and Combat But Stage to explorer ?
I Don't know the word "Metroidvania" before this jam, and this is what I think the smallest scope can fall in "Metroidvania" Category after reading what is "Metroidvania".
After created predesign stage, I found the game more like a multi route platformer, so I use another week to redesign whole stage and make something I would say it "Metroidvania", which focusing on "Exploring".
and... well, this result Fail to Making any Visual Part and Audio Part.
Asset Credit
Font
Origami Mommy
Tepid Monkey FontsBoldPixels
Yuki Pixels
Sound
| Status | Prototype |
| Platforms | HTML5 |
| Author | 508linx |
| Genre | Platformer, Adventure |
| Made with | Godot |
| Tags | 2D, Metroidvania, Singleplayer |
| Code license | MIT License |
Development log
- Toward the super version ?Sep 30, 2025






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