Playtime

Because no bosses (Read below info), no miss around 30 min, normal clear time around 1 to 2 hr (EST).


How to Play ?

Move[ S ] [ F ] [ Left ] [ Right ]
DashDouble tap and hold Move Key
Jump[ E ] [ Up ]
Step Down[ D ] [ Down ]
Attack[ LMB ] [ C ]
Special Attack236A / 896A
Look Up / Down[ Shift ] + Jump or Step Down Key / Move Mouse
Gliding (Need Part)[ Space ] [ X ]
Interact (Need Part)[ RMB ] [ Z ]
Wall Jump (Need Part)Jump Key while facing Wall on air

Explore the map and found the sky.


This Game created during Metroidvania Month 29

Visual and audio is almost never touch, so if I can keep going, this two part will have 180 degree change (It suppose to be pixel art).
So, Beside of Visual and Audio, what is completed and not completed ?

HAVE

  1. Stage, ~24 x ~25 screen size map to explore
  2. Ending x 2, same goal but different route and condition
  3. in-game Achievement, ending x 4, collection x 2, special x 1
  4. Collective Element x 3, Gear, Extend and Coin. Collect all Extend and Coin can unlock achievement

NOT HAVE

  1. Boss, not all complete + combat not balanced yet, so I remove all of them and give you their part if you enter boss area.
  2. part of enemy, and exist enemy only have a... draft visual
  3. Some Stage Lighting and Optimisation, some area in low performance on web build.

Why no Bosses and Combat But Stage to explorer ?

I Don't know the word "Metroidvania" before this jam, and this is what I think the smallest scope can fall in "Metroidvania" Category after reading what is "Metroidvania".

After created predesign stage, I found the game more like a multi route platformer, so I use another week to redesign whole stage and make something I would say it "Metroidvania", which focusing on "Exploring".

and... well, this result Fail to Making any Visual Part and Audio Part.


Asset Credit

Font

Sound

  • coin-47904

    by FatimaSalas94(freesound) from pixabay
  • Timer01

    OtoLogic
  • ガラスが割れる3

  • 決定ボタンを押す49

    効果音ラボ

Development log

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